This is a complete listing of all posts related to r/roguelikedev’s 2019 tutorial event. Mostly this is just so I have something convenient to link on other sites after this all gets pushed off the front page.
- GitHub repo
- Week 2: Sanding Some Edges – Basic odds and ends from between where the tutorial stopped and my own work began. Most interesting part: a method for adding components without having to edit the
Entity
initializer every stinking time. - Week 3: The Wraith – Possibly the best post in the entire series. Introduces not only the Wraith, but all the groundwork needed to make the Wraith happen.
- n steps forward, n-1 steps back – Stairs are surprisingly hard, and refactoring was surprisingly fun.
- The Beginning of the End – Creating a win condition and then laying out what challenges I see for myself for the rest of this challenge
- Blocked – Me moping that I didn’t get anything done in the intervening week. I only posted this because I was posting every week. I didn’t even like it enough to link it in the reddit comment thread. Only listed for completeness.
- Back on the Horse – I managed to turn productive again and implement most of the stuff I’d been hyping up in the previous two posts (Necromancer monster, overhauled combat system)
- It’s Over! – Final polish on the combat system, and a detailed discussion of randomly-generated loot