Mechanic Overview: Shadowrun Returns Etiquettes

I didn't really have a theme in mind when I started this blog. The impetus to create it can be summarized as "I keep writing essay-length comments in reddit and other places, so I may as well put them somewhere actually fit for essay-length writing." Recently, I've realized that while I didn't intentionally create a … Continue reading Mechanic Overview: Shadowrun Returns Etiquettes

Roguelike Tutorial Week 2: Sanding Some Edges

(If you're looking through the blog archives: no, there's no post about Week 1. I didn't blog about it because I was mostly just copying someone else's code.) Recently I discovered the roguelikedev subreddit was collectively inviting people to start a roguelike tutorial. I originally planned to follow along at the same pace, but then … Continue reading Roguelike Tutorial Week 2: Sanding Some Edges

Final Fantasy XIII: The Problem’s Not Linearity

A few times recently I've seen someone pose the question: "Why do people hate Final Fantasy XIII for being linear? I understand it's unusually linear for a Final Fantasy, but plenty of these same people seem to like Final Fantasy X which is almost as bad!" It's true that FF-XIII seems to draw particular ire … Continue reading Final Fantasy XIII: The Problem’s Not Linearity